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Rpgs are bad now because of the elder scrolls games
Rpgs are bad now because of the elder scrolls games











rpgs are bad now because of the elder scrolls games

Dungeons are a mess of rooms loosely connected together, and, save for Privateer's Hold, make no logical sense in their constructing. This is probably the fault of the pregen dungeons and how they are built completely out of one tileset, with massive ramps or declines around every corner. Trust me, this is a game that you need reliable maps for. Never before have I played a game who's map made it nigh impossible to navigate the dungeons. Almost everything else was h? I feel like I could of enjoyed it better if it wasn't for one major flaw.

rpgs are bad now because of the elder scrolls games

I didn't mind the class system either.ĭaggerfall? Probably the best character system of the entire series. Tough difficulty made the experience even sweeter. I was in love with the dungeon delving and how tense and even scary it could be.

rpgs are bad now because of the elder scrolls games

The Arena version of Labyrinthian is miles better than the Skyrim version.

rpgs are bad now because of the elder scrolls games

It was interesting to see how little lore Tamriel had at the time (human khajiit anyone?) and it was cool to see the proto versions of areas like Morrowind. Seriously, I just don't get the appeal for this title.Īrena, while dated, was a fun dungeon romp that brought back memories of playing games like Eye of the Beholder. The goal: Play every TES game (at that time) back to back in order to just see how they stacked up to each other. One thing I hate at Daggerfall is poor level scaling.Īfter level 14, there are tons of Vampire ancients who can kill me in 1 second.Īnd it is hard to find other weaker enemies.īack around 2010, I challenged my self. In short, Daggerfall better dungeon and system compare to other TES series. If you want to spent huge amount of gold, you can use check instead of bag of golds to do that. Since the golds are heavy, using bank is nessacery. those systems are simplified at Morrowind, and taxidermied at oblivion and disappeared at skyrim.Īnd for money, Daggerfall is only game to give weight to gold. There are factions which you can join, each factions has relationships with other factions, you can promote by your afforts, each factions have it's own services, etc. Mechanism of world is crude but feel more like real world compare to sequels. īut compare to Daggerfall, their dungeon is just small caves. even the dungeon is patternized, it takes lots of time to feel it before that every dungeon feel different.Īfter Daggerfall, dungeon became shorter and boring.Īctually, Morrowind have some great dungeon and oblivion also have good dungeons(but both of them also have lazy dungeons ). Most dungeons are randomly generated and the mechanism of generating dungeon is much better than oblivion's(there are only 5 or 4 pattern in oblivion). Sometimes, I spent hours for nothing thanks to bugs(ex: quest target is inside of wall!).īut that doesn't make a game bad game because there are many way to avoid or prevent bugs.ĭeep dungeon and spooky sounds makes adventure more exciting. I have bunch of painful memories by bugs. It has bigger world, bigger and non-linear dungeon, better enchant system, bank(+ weight of gold and check), better faction system, better rule.īugs are really annoying but I don't think it's not important.

#Rpgs are bad now because of the elder scrolls games simulator#

I think it's far better world simulator than oblivion or skyrim.













Rpgs are bad now because of the elder scrolls games